04/2020 Journal contributions

Teichmann, Malte | Ullrich, André | Knost, Dennis | Gronau, Norbert

Serious games in learning factories: perpetuating knowledge in learning loops by game-based learning

Abstract

The usage of gamification in the contexts of commerce, consumption, innovation or eLearning in schools and universities has been extensively researched. However, the potentials of serious games to transfer and perpetuate knowledge and action patterns in learning factories have not been levered so far. The goal of this paper is to introduce a serious game as an instrument for knowledge transfer and perpetuation. Therefore, reqirements towards serious games in the context of learning factories are pointed out. As a result, that builds on these requirements, a serious learning game for the topic of Industry 4.0 is practically designed and evaluated.

Category Journal contributions
Authors Teichmann, Malte; Ullrich, André; Knost, Dennis; Gronau, Norbert
Journal Procedia Manufacturing
Date 04/2020
Edition 45
pp. 259 - 264
Publisher Elsevier
DOI doi.org/10.1016/j.promfg.2020.04.104
Keywords Game-Based learning, Gamification, Serious game, Learning factories